A cozy hidden-object game about exploring tiny 3D worlds.
Discovery Islands is a 3D hidden-object game with puzzle elements. Each level is a small handcrafted island with its own theme: rotate freely to find objects hidden behind buildings, walls, and corners. Some things only appear from the right angle.
Interaction goes beyond searching. Pull levers, move objects, trigger mechanisms, break obstacles - some secrets need experimentation, not just observation. No timers, no combat, no pressure. An optional hint system is there for when you get stuck.
The hidden-object genre is dominated by 2D titles. Discovery Islands plays in full 3D.
| Title | Release | Est. units | Key difference |
|---|---|---|---|
|
2017 | 300k-600k | 2D, hand-drawn, no puzzles |
|
2021 | 50k-120k | 3D but more limited gameplay |
|
2021 | 70k-150k | Solo-dev success, puzzle-focused |
|
2026 | 100k+ | 2D, story-focused |
The hidden-object/puzzle genre has proven demand. Discovery Islands occupies the gap: 3D + interaction + hidden-object.
A marketing partner who leads go-to-market execution.
The game is fully funded through launch (grant + personal funds). No development budget is required from a publisher.
A buffer is available as a marketing contribution if needed.
Release timing is flexible if a different window serves the game better.
Kletzgames is the solo studio of Marc Kletz, a generalist programmer and game designer based in Linz, Austria. Five years as a generalist programmer at Rarebyte, a shipped commercial portfolio, and a game design degree behind it. Discovery Islands is the first solo commercial project.
Happy to send a Steam key and hear what you think.
marc.kletz@kletzgames.com