Discovery Islands

Pitch Deck
Kletzgames - Linz, Austria
Factsheet
Developer
Kletzgames (solo), Linz, Austria
Release
November 2026, after Steam Next Fest
Platforms
PC (Steam), Mobile planned
Genre
Hidden-object, cozy, puzzle
Engine
Unity 6.3 / C#
Stage
Full vertical slice demo on Steam
Funding
Fully funded through launch
Looking for
Marketing partner (go-to-market lead)
Contact
marc.kletz@kletzgames.com
The Game
In Development - 2026

Discovery Islands

A cozy hidden-object game about exploring tiny 3D worlds.

Discovery Islands is a 3D hidden-object game with puzzle elements. Each level is a small handcrafted island with its own theme: rotate freely to find objects hidden behind buildings, walls, and corners. Some things only appear from the right angle.

Interaction goes beyond searching. Pull levers, move objects, trigger mechanisms, break obstacles - some secrets need experimentation, not just observation. No timers, no combat, no pressure. An optional hint system is there for when you get stuck.

  • Handcrafted 3D islands, each with its own theme
  • Rotate, zoom and explore - objects hide in 3D space
  • Interactive puzzles: levers, doors, mechanisms, breakables
  • No timers, no combat, no pressure
  • Optional hint system for when you get stuck
  • Coming to PC (Steam) and Mobile
PC / Steam Mobile (iOS / Android)
Discovery Islands Screenshot 1 Discovery Islands Screenshot 2 Discovery Islands Screenshot 3
Video

Trailer

Positioning

Why it stands out

The hidden-object genre is dominated by 2D titles. Discovery Islands plays in full 3D.

Discovery Islands Screenshot 4 Discovery Islands Screenshot 5
Gameplay

In action

Discovery Islands Gameplay 1 Discovery Islands Gameplay 2 Discovery Islands Gameplay 3
Market

Comparable titles

TitleReleaseEst. unitsKey difference
Hidden Folks 2017300k-600k2D, hand-drawn, no puzzles
Down in Bermuda 202150k-120k3D but more limited gameplay
Sizeable 202170k-150kSolo-dev success, puzzle-focused
Lost and Found Co. 2026100k+2D, story-focused

The hidden-object/puzzle genre has proven demand. Discovery Islands occupies the gap: 3D + interaction + hidden-object.

Status

Where we are now

What's in place

  • Steam page live since April 2026
  • 170 wishlists, all organic
  • Playable demo build
  • IndieBunny feature article (March 2026)
  • Shown at LIWEST loves GAMES (Linz), LevelUp (Salzburg) and Esports festival (Vienna)

What's missing

  • Marketing is currently self-run: shorts on TikTok, Instagram, X, YouTube and Facebook, nothing viral yet
  • Someone who can market the game properly: get it in front of hidden-object players, make content that shows the game, target the right audience
Partnership

What I'm looking for

A marketing partner who leads go-to-market execution.

Content & campaigns

  • Make content creation together with me: dev progress clips and marketing material
  • Social media management: TikTok, YouTube, X/Twitter, Instagram
  • Influencer outreach in the cozy/puzzle space
  • Press and blog outreach

Storefront & events

  • Storefront optimization: Steam page, capsules, description, tags, sales
  • Showcase and festival applications
Plan

Timeline & budget

The game is fully funded through launch (grant + personal funds). No development budget is required from a publisher.

A buffer is available as a marketing contribution if needed.

Release timing is flexible if a different window serves the game better.

About

Kletzgames

Kletzgames is the solo studio of Marc Kletz, a generalist programmer and game designer based in Linz, Austria. Five years as a generalist programmer at Rarebyte, a shipped commercial portfolio, and a game design degree behind it. Discovery Islands is the first solo commercial project.

Experience

  • 5 years generalist programmer, Rarebyte (Jan 2021 - Aug 2025)
  • Shipped: WeAreScrewed, Emergency Operator (iOS/Android), GameDev Tycoon (Netflix)
  • MSc Multimedia Technology, Salzburg
  • BSc Software Engineering, Vorarlberg

The project

  • Sole proprietorship, Linz (2026)
  • Started as a Kenney Jam 2023 entry, grew into a full game
  • Built in Unity 6.3 / C#

Let's talk

Happy to send a Steam key and hear what you think.

marc.kletz@kletzgames.com
Discovery Islands on Steam itch.io