About

Ten years of programming, five of them professional, and a studio of my own since 2026.

Background

I'm Marc Kletz, a developer in Linz, Austria. I hold a Bachelor's in Software Engineering and a Master's in Game Development, with ten years of programming behind me and five of them building games and tools professionally.

I spent four and a half years as a game developer at Rarebyte, an Austrian games studio, contributing to titles including Hyperspaced, Emergency Operator and Game Dev Tycoon - Netflix Edition. Gameplay systems, internal tools, and long-term support and client communication for a serious-games commission - plus the system architecture when a legacy project was thrown out and rebuilt from scratch.

Since 2026 I have been building my own studio, Kletzgames, and developing Discovery Islands - a cozy hidden-object game in Unity, in development for PC (Steam) and mobile.

Alongside that I take on freelance and contract work across games, software, web and AI. The services page has the detail.

Beyond the work

I founded and chair Game Dev Linz, the regional developer community - organising events, coaching developers, and presenting at universities and across the local tech scene.

Skills

Languages

  • C
  • C++
  • C#
  • Java (with Android knowledge)
  • Python

Engines

  • Unity3D

Fields

  • Game development
  • AI and machine learning
  • Predictive analytics and data mining
CV

Curriculum Vitae

Education, professional history and the full skill list, as a PDF.

Download CV (PDF)

Contact

Want to work together?

marc.kletz@kletzgames.com