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Unity and C# - master project

Carotic

A top-down 3D couch co-op hide and seek game for 2-4 players. Every player is a car in a busy city, driving like the NPCs while hunting the others. Five game modes, one city, and a lot of dashing.

Carotic cover art
PlatformEngineProject
Windows - PC Unity and C# Master project
Carotic is free on Steam
The game

About Carotic

Carotic is a top-down 3D couch co-op hide and seek game for 2-4 players. Each player plays the role of a car in a very busy city. Their task is to drive like the other NPC cars while trying to identify the other players. In order to gain points the other players must be destroyed by dashing into them. The player with the most points after a set amount of time wins.

Carotic was created as part of the master's degree in MultiMediaTechnology at the Salzburg University of Applied Sciences. The game was mainly developed by Marc Kletz with help from other students, all of whom are named in the credits below. It started as an asymmetric multiplayer game, then became a split screen hide and seek with random events, and finally evolved into the Carotic it is now. The game features five game modes, all with different quirks, and is available on Steam for Windows.

It was also a particular honour to be mentioned on gameskeys.net in their list of top Steam games to look out for in March 2021 - you can find the mention here.

Screenshots
Carotic screenshot 1 Carotic screenshot 2 Carotic screenshot 3 Carotic screenshot 4 Carotic screenshot 5 Carotic screenshot 6 Carotic screenshot 7 Carotic screenshot 8 Carotic screenshot 9 Carotic screenshot 10 Carotic screenshot 11 Carotic screenshot 12 Carotic screenshot 13 Carotic screenshot 14 Carotic screenshot 15 Carotic screenshot 16 Carotic screenshot 17 Carotic screenshot 18 Carotic screenshot 19 Carotic screenshot 20 Carotic screenshot 21 Carotic screenshot 22 Carotic screenshot 23 Carotic screenshot 24 Carotic screenshot 25 Carotic screenshot 26 Carotic screenshot 27
The game modes

Five ways to play

Hide and Seek

This is the core gameplay of Carotic, as described above. The player's goal is to find the other competitors and dash into them, which scores points for the dasher and destroys the other player with a short respawn timer. Dashing NPCs does not penalise the player, apart from revealing them - because of the particle effect and the speed boost they gain.

Reach the Goals

The first modification I created for Carotic. In addition to the normal game mechanics, circles of particles spawn randomly on the map. Players can drive through them to gain additional points, which provides a common incentive for the players to group up on one point - and that opens up more options to destroy the others.

Destroy the Town

Evolved from an earlier idea, the chaos mode, in which all buildings on the map were destructible. Similar to Reach the Goals, this one has the additional quirk that there is always one random building which can be destroyed by dashing into it. Destroying buildings is rewarded with points, which again creates a common incentive to group up around a key point on the map.

KRAKATTACK

As the title suggests, KRAKATTACK features a kraken attacking the town. Players can dash into its tentacles to make them retreat into the water, and the monster will destroy players if it slams down on them. There is also lightning and thunder striking the ground at random, and a player too close to where it struck will be destroyed.

Free for All Race

Completely different from the other game modes. Players race against each other on a different map - no hiding, no seeking, just racing. On top of the dash, players can trigger events to gain an advantage: destroy buildings to create shortcuts, let a bus drive and destroy every car in its way, drop a crate from a crane, or spawn a boat that jumps onto the street and destroys everything in its path.

Credits

Made with

Contact

Want to work together?

marc.kletz@kletzgames.com