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Game Dev Linz x Cloudflight Jam 2026

Pop-Up-Pumpkin

You are a witch with a pumpkin stand and a book full of customers. Each one asks in a single sentence and a few moods; you summon a pumpkin, dress it up, and find out how well you read them only when you hand it over.

JamEngineBuilt inProject
Game Dev Linz x Cloudflight, October 2026 Unity 6, URP 48 hours Team entry
Play it on itch.io The jam it was made for
The game view: the customer's order book in the corner, the pumpkin on the stand, and the Sell panel with every part slot, its sliders and the colour tint A pumpkin dressed up with a wide hat, heart-shaped sunglasses and a moustache The customisation panel: part tabs, position and rotation sliders, and a 30-colour tint palette
The loop

How it plays

The order book holds up to six customers, one button each, with a portrait and their sentence. Accepting is a commitment: the slots lock, the button reads "Order in progress", and only selling unlocks it again. Closing the book is not a cancel.

Summoning a pumpkin is a chain of random minigames charging one bar: hits fill it, misses drain it. The target is the sum of the drawn games' hits to win, and another batch is drawn if misses leave it short - so the summon can be slowed down but never failed.

Then you dress it. Eight slots, a 30-colour palette that tints each part, and sliders that nudge, turn and scale every piece. Selling opens the grade panel: the mood bars against what the customer could have hoped for, the size asked for versus given, the coins earned and the total.

Parts are bought with those coins in the shop, and ownership is remembered between sessions.

The shop: parts priced in coins, including the devil horns at 666
The rules it runs on

What makes it a game

Made over one weekend for the Game Dev Linz x Cloudflight jam, whose themes were whimsy and repetition.

Contact

Want to work together?

marc.kletz@kletzgames.com