You are a witch with a pumpkin stand and a book full of customers. Each one asks in a single sentence and a few moods; you summon a pumpkin, dress it up, and find out how well you read them only when you hand it over.
| Jam | Engine | Built in | Project |
|---|---|---|---|
| Game Dev Linz x Cloudflight, October 2026 | Unity 6, URP | 48 hours | Team entry |
The order book holds up to six customers, one button each, with a portrait and their sentence. Accepting is a commitment: the slots lock, the button reads "Order in progress", and only selling unlocks it again. Closing the book is not a cancel.
Summoning a pumpkin is a chain of random minigames charging one bar: hits fill it, misses drain it. The target is the sum of the drawn games' hits to win, and another batch is drawn if misses leave it short - so the summon can be slowed down but never failed.
Then you dress it. Eight slots, a 30-colour palette that tints each part, and sliders that nudge, turn and scale every piece. Selling opens the grade panel: the mood bars against what the customer could have hoped for, the size asked for versus given, the coins earned and the total.
Parts are bought with those coins in the shop, and ownership is remembered between sessions.
Made over one weekend for the Game Dev Linz x Cloudflight jam, whose themes were whimsy and repetition.
Want to work together?
marc.kletz@kletzgames.com