A chaotic co-op space action game for 1-4 players. I was responsible for the meteor shower system, helper bot navigation and the full control remapping system.
| Platform | Engine | Role | Publisher |
|---|---|---|---|
| Windows Nintendo Switch Xbox One & Series X|S |
Unity / C# | Game Developer at Rarebyte | Headup |
Hyperspaced is a chaotic co-op space action game for 1-4 players. Working as a team, you and your fellow Space Cadets must save the Multiverse from collapsing. Slide into the pilot's seat, operate turrets, become a mechanic or even a janitor on your quest to find the culprit who disturbed the balance of the Multiverse. Every run is unique - the galaxy is procedurally generated, offering infinite replayability with different ships, modules, and playstyles to discover.
Responsible for designing and implementing the meteor shower event system, including randomized spawning with controlled distribution and object pooling.
Responsible for implementing helper bot navigation, including animation and pathfinding through vents and blocked passages.
Responsible for the full control remapping system, including the UI, key selection, conflict detection, and handling of restricted bindings.
Want to work together?
marc.kletz@kletzgames.com