Independent game studio. Currently building Discovery Islands - a cozy hidden-object game about exploring tiny 3D worlds.
I'm available for freelance work across games, software, web and AI - from concept to finished product. Whether you need a serious game for education and training, or a full application built from scratch, I can help.
Educational games, training simulations, and gamified applications for institutions and businesses.
Full-cycle development for PC, mobile, and VR. Built with Unity and C#.
Rapid prototyping and concept validation to test your game ideas before committing.
Architecture planning, technical leadership, and project management for game projects.
Custom software in C#, Python and C++ - internal tools, automation, APIs and backends, and the web front end when a project needs a face.
LLM-powered applications and agent platforms: tool integration, prompt and context engineering, and the safety layer - permissions, approvals and cost control.
A cozy hidden-object game about exploring tiny 3D worlds.
Every level is a small handcrafted 3D island you can rotate freely. Objects hidden behind one angle reveal themselves when you swing the camera around. Some you just spot. Others require experimentation - pull a lever, open a door, break something. Each island is its own self-contained puzzle with its own theme.
No timers, no combat, no pressure. Just you, taking your time, looking around tiny worlds.
A free demo is on the same Steam page.
Want to work together?
marc.kletz@kletzgames.com